General house rules

Books allowed:

Pathfinder Core Book
Ultimate Combat
Ultimate Magic
Ultimate Equipment
Advanced Player’s Guide
Advanced Class Guide
Occult Adventures
Pathfinder Technology Guide
Melee Tactics Toolbox
Ranged Tactics Toolbox

3pp:

Psionics Unleashed
Psionics Expanded
Path of War
Path of War Expanded (Mystic and Harbinger are out of beta, will allow Zealot when that comes out)
Akashic Mysteries

I will consider other splatbooks, however the player must be able to supply the material either in PDF or dead tree form (Pathfiner SRD is not sufficient in this case). I may still veto anything that I feel doesn’t fit in the stories I want to write as a GM.

Furthermore, this game will use the Unchained versions of Rogue, Summoner, Barbarian and Monk. We will also be using the Unchained rules for poison and disease (all diseases and poisons that formerly did ability point damage are now deadly, keep that in mind)

Races:

The standard races in the PHB and the Psionics Expanded book are the default races. I will also allow certain races from the Advanced Race Guide. This is the list of nonstandard races I will allow:

Aasimar
Blue
Catfolk
Dhampir
Dromite
Drow
Duergar, Psionic
Elan
Fetchling
Grippli
Goblin
Half-Giant
Hobgoblin
Ifrit
Kobold
Maenad
Orc
Ophiduan
Oread
Ratfolk
Suli
Sylph
Tengu
Tiefling
Undine
Vanara
Xeph

Equipment:

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.

General house rules

Resource Rush! IanK2