Bloodrager

Bloodrage: While in a rage, a bloodrager gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, Strength-based skills, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration

Greater Bloodrage: At 11th level, a bloodrager’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, Stength-based skills and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.

Mighty Bloodrage: At 20th level, a bloodrager’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, Strength-based skills and Will saves while raging increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.

Bloodrager

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